| | Class | Description |
| | Camera3D | Camera showing 3D-scene on screen. |
| | Face | The face that is being created by three or more vertices. |
| | Mesh | Base class for three-dimentional objects, consisting of a set of vertices and faces. |
| | Object3D | Base class for in-scene objects. |
| | Scene3D | Scene is an interacting objects' container. |
| | Sector | Sectors provide a mechanism to control visibility of different scene parts in addition to splitters system. |
| | Splitter | Splitters are used to control visibility of different parts of the scene. |
| | Sprite3D | The class represents a point in 3d-space. |
| | Surface | Surface, a set of faces, set together in a group to have an ability to work with their common properties. |
| | Vertex | Polygon vertex. |